Modeled, textured, rigged and animated during a series of twitch streams, using Blender, Substance Painter 2018 and even Mixamo to play around a bit. It was a challenge imposed on me from two friends as a way to start leaving my comfort zone that is purely hard surface objects like props, exteriors (architectural) and interiors, and into the discomfort zone that is organic modeling or at least something quite far away from what I usually do. It is probably one of the many projects I'll be conducting in the next year to leave my comfort zone, learn new software, modeling techniques, improve on rigging and animation, character modeling etc...